.Correct issues  . .updated by 27/09 2024 AM 16: 50
I will start from the beginning, reviewing and performing test renders on all scenes according to a sufficient, objective standard. I will address the issues in animation, lighting, and models. This is a process that tests patience. Keep pushing forward .
.updates for Class 6  .updated by 24/09 2024 AM 10:02
I added some detailed architecture to indicate the time period and environment.This is a small part of a dilapidated church.A coin slides across the front of the dilapidated church, symbolizing the protagonist's conflicting emotions."

Before

After

Model from Quixel bridge.

Brick: Procedural displacement deformation operations in Cinema 4D, avoid the cost of using ZBrush.
HD Render Test_Sence_01  .updated by 23/09 2024 AM 10:02
 .updates for Class 4  .updated by 17/09 2024 PM 04:36
I adjusted the handle of the sword to be wooden, modified the rungs, and added some textures.
I created the initial embroidery effect with a very simiple illustration, a goat!
Issues: The texture of the sword still need to be polished to make it dirty, nature and full of detail.
Cloth Animation progress  .updated by 16/09 2024 PM 10:28
Though the research about cloth stimulation in Houdini and Cinema4D, I found the issue is the point is too less, so there will not enough fold and pressure deformation. Now we have more smooth animation and cloth folds.

.updates for Class 3  .updated by 15/09 2024 PM 10:28
I have created the whole rough animation for the main title.
 It shows the whole structure of the animation and will guides me to polish every section. I have added the credits to have an overview of the final result.
Issues: Sence like dune should be added more subject in the background. Sword need to be a more detaild model. Cloth animation in the end need more work and a fabric texture to enhance the storytelling.
Animation .crystal &sword  .updated by 13/09 2024 PM23:25
I did more research about cylindrical object including crystal in nature and mature design solution. They have something in common. Based on the research, I recreate the composition for the crystal to make ti more clear to watch. I tried to use thickness to create varation but used less direction change to keep them unified and being grave. The animation combined the crystal with sword in a way. In the final, I need to render them sparately, layer rendering to finish the post-production.

When the fog is turned off, the sence shows another feeling.

Styleframe .Stones_fall down_initial .updated by 12/09 2024 PM21:58
I tested the cloth tear animation by the stones. It works but need more fine adjustment to make it nice.Pyro works well too.
The shape of the dune need to be modified in the future. It is a not too bad start for this sence.
Styleframe .Desert_Final_initial .updated by 11/09 2024 PM23:28
Through the study of the mainstream award-winning desert photography works in the United States, it is not difficult to find. This towering sand dune is a very typical and common desert landscape. The poster for the sci-fi film Dune is based on this, proving that this is a current aesthetic trend. The orange-red color scheme was also used in films such as Dune. It has a strong appeal.

Styleframe .Lake_Final .updated by 11/09 2024 PM 18:28
The most important thing is to make the sence more clear but still have enough contrast and mysterious feeling. 
For this time, I consider more about the consitence between this and next sence by adjusting the lighting to make them more similarly. Currently, I will use a cut to connect these two sences. Furthure more, maybe I will have time to combine them in one sence. 
Issues:
There will be color correction in the end.
I use a hemisphere co cover the short plant on the right to make it not too bright and create some sence of depth by lighting. As a result, right side will be darker than before. The left side will be more dominated. The change from dark to light direct eyes to the flower on the left. 
I light the sence more to make it more green and solve the purely black aera of the grass. I have saved the version for class 2, in case of the final adjustment. Unified the typeface size to 36 like the upper one.
issues:
Maybe in the future, I need more beautiful plants. But now it is enough to use.
Adding a aera light in the front to illumate the front aera of the grass and the plants on the left with low intensity.
Updates for Class 2  .updated by 10/09 2024 PM 09:28
This is the opening sence for the title sequence. Compared with the piece updated several days agow, this version I enchance the lighting contrast, adjust the flower pose, add plants on the right to rich the composition, add more random short grass to make it more wild. Mainly I use the branch to form a frame to create clear area to supply precise information for the brain to quickly catch, at the same time, forground created by the branches,midground, flower,  the ground with grass, and the blur join forces to produce beauty. 
Focal Point:
The line created by water and ground on the left helps to enchange the focul point, flower. The credit is placed in the middle, then everything else automatic sacrifice as the background. Light is the key to add atmoshpere and unify the compositon.
Unity and Varation:
Trees, grass, flower, and other plants are unified by color and botanical characteristics. However, they have different height, shape and direction, which create rich experiment of varation.
Movement and Rhythm:

Balance:
The composition is asymmetrical balanced by subjects on the right and left.
Issues:
Color correction and credits color.
This piece is to create the mysterious atmosphere. Two flowers are used to building thought connection with love.
Classical asymmetrical compositon but with different elements to break the space in the foreground and background, which supply enough interst for brain.

Issues:
Color correction.
This is the initial animation for the sword sence.Basically,I mimic the pose of using sword to hack. The first shot is hack horizontally.
Issues:
There will be unpredictable issues after adding lighting and texture.

This piece is added for the layout to be cozy and easy to read easily. 

1. Research      Main Title for The Alchemist  
2.Storyboard
This is the new music for the title sequence, similarly to the initial one but with a little fresh things, emphasing more about sto        
3. Reference        
4. Styleframe        
5.Typeface ​​​​​​​
Styleframe .Lake_initial_03 .updated by 03/09 2024 PM 12:34
Styleframe .Lake_initial_02 .updated by 02/09 2024 PM 01:34
Here is the test for the composition of the first sence, as I have ingorned that one styleframe is not enough for one sence. A lot of work is saying hello to me not far. I need to create enough choices to birth the better one in limited time. All of these below without too much lighting adjust.
Styleframe .Lake_initial_01 .updated by 29/08 2024 PM 11:34
Styleframe .Crystal_initial_03 .updated by 28/08 2024 PM 22:09
I spend one or two days being busy on other project. It took some time to get the state back.I did not handle the reflection of the sword to make it reflects the crystal in the forground. The crystal in the midground looks a litter messy but not too bad. The swrod texture needs more scratch in the future. Energy is limited, today stops here.
Styleframe .Crystal_initial_02 .updated by 26/08 2024 PM 23:21
It was a day lacking of good food to supply energy for me. Wukong is not very funny to play with, however, playing more, getting more sense of faliure.
Styleframe .Pyramid_initial .updated by 25/08 2024 PM 12:54
Styleframe .Crystal_initial .updated by 24/08 2024 PM 12:54
Styleframe .CameraEscape .updated by 23/08 2024 PM 12:38
 Here are the shots for the camera escaping form the interior of the building.
Styleframe .Golden Coin Drop .updated by 22/08 2024
 Here are the shots for the coin falling in to the interior of the pyramid with different ways of placing the credits and compositon.
Flower .stimulation&render test .updated by 21/08 2024  PM 05:32
Playing with new software always refresh my brain in the first several days and then I can not find the camera of Karma(hope i spell the name rightly). But tiny step build a step giving me tiny hope.
Styleframe .Golden Coin _initial .updated by 19/08 2024
This is the sence of golden coin after finishing the transition from the first sence. Every coin owns a light to light it. Approciate post-production is needed to polish it.Currently, it is ready for the simple animation for the sturcture.​​​​​​​​​​​​​​
Styleframe .Golden Coin Transition_initial .updated by 18/08 2024​​​​​​​
Styleframe .Golden Coin Drop_initial .updated by 16/08 2024
These two are the initial styleframe for the sence, the gloden coin dorps onto the surface of the pyramid, the brick full of sandy surface. Here are the initial lighting and compositon idea, still needed to improve further more.
Styleframe .Desert_iteration  .updated by 15/08 2024
Styleframe_Desert_iteration  .updated by 14/08 2024
Styleframe_Sword_iteration  .updated by 11/08 2024
Before the real process begins, I need to test the posibilities of creating styleframe and animation, including lighting, modeling, camera, compositon, which can supply different directions helping to impove. I just used the basic model with simple metal material of shamshir (Persia sword) to test the composition.

Styleframe_Lake_test  .updated by 10/08 2024
.After a lot of experimentation, I improved the style frame to where it is now. 
Storyboard with music .updated by 29/07 2024
The music I purchased before has a 2 minute version, so I plan to use this music to make sure the next steps don't get delayed too long. The video on the left is relatively monotonous, and the match between the story version and the music mood is calculated. The video on the right has made some adjustments to the lens details to reduce the monotony of the picture.
Basic animations and shots .updated by 29/07 2024
This is my animation test of the first 7 shots according to the storyboard. There are a lot of ideas you can try in the software, so I expanded the details of the story, but the main idea remained the same. I try to limit my imagination, otherwise it will be too difficult to achieve. There is still a lot of slack in animation and a lot of work to be done. I wanted to test the composition and richness of the narrative first.
Initial Styleframe &Tech Test .updated by 16/07 2024
I experimented with some desert terrain modeling software and got familiar with the underlying logic of desert terrain modeling. Gradually familiar and in-depth. If you want to achieve artistic controllability, manually constructing the terrain as much as possible is an option. 
The topography of the lakeside forest is still being explored and gradually improved. The current version is still very rough.
In addition, through the study of sky light in UE5, the understanding of atmospheric scattering is improved, and then the RS Evrioment in redshift is better controlled.
In the camera animation, render at 125 frames per second to achieve a slow-motion effect that is more infectious to emotions.

Desert Test

Forest Render Test

Storyboard .updated by 12/07 2024
My final project is to create a film opening for the novel "The Alchemist." This is my storyboard, which revolves around objects related to the protagonist, such as the daffodil, coins, pyramid, desert, sword, and crystal. I plan to narrate the story according to the storyboard.

storyboard_01 for Title Sequence The Alchemist

storyboard_02 for Title Sequence The Alchemist

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