.updates for Class 19  .updated by 10/11 2024 PM 05:04
Resolution :5760*3240
.updates for Class 17  .updated by 03/11 2024 PM 05:04
I changed the typeface and the letter c to distinguish it from e.
.updates for Class 16  .updated by 29/10 2024 PM 10:04
Based on the professional and valuable advice from Joe, I altered the shots after rerendering several shots and changing the materials. It really looks better. More work to do, keep trying!
Simply speak, I added a dropping animation before the glass shot to build suitable connection between the two shots.
.updates for Class 13  .updated by 18/10 2024 AM 11:04
.updates for Class 12  .updated by 15/10 2024 PM 11:12

.updates for Class 11  .updated by 10/10 2024 PM 11:12
Here we have two not too bad styleframe. Render glass is too expensive, 10 minutes/frame. 
.updates for Class 10  .updated by 08/10 2024 AM 10:12​​​​​​​
.updates for Class 9  .updated by 06/10 2024 PM 10:12
After failing many times, here comes the solution for the emphasis of alchemist's magic, that is the Midas touch, which means turn stone into gold. The technique is very easy acheving by useing material blender in redshift in conjection with vertex map as a mask to blend between brick and golde material. Also, displacer, old friend, work together to add teh wave animation.
.updates for Class 8  .updated by 03/10 2024 PM 10:12
Based on Joe's excellent idea, I am getting the animation of the coins in the pyramid better and better. It still needs more magic.
.updates for Class 7  .updated by 01/10 2024 PM 10:02

.updates for Class 7  .updated by 29/09 2024 AM 10:02
This is  the update for Class 7. The fact is animation is totally different with styleframe which is static due to my lacking of experence in 3D. Until the final render costing too much time, I can find the final issues.
In one word, I think I need to improve my plan to achieve a more rapid and realistic effect, don't make it too complicated. Save it for another time.
Currently, I have improve the lighting and animation compared with last version. It is becoming better day by day which cmforts me a lot.
Left is with notes and right is without notes.​​​​​​​

With notes

Without notes.

.correct issues  .updated by 27/09 2024 PM 04:02
I will start from the beginning, reviewing and performing test renders on all scenes according to a sufficient, objective standard. I will address the issues in animation, lighting, and models. This is a process that tests patience. Keep pushing forward .​​​​​​​
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